Xenia supports various enhancements and some of the hardware features. So in summary: just like most other software emulators, CPU's with better single threaded performance will give you better framerates than before (considering you're not hitting GPU bottleneck). But keep in mind that, it's still depends heavily on CPU single thread performance due to graphics API-related calls and focusing solely average CPU utilization percentage numbers may give you false impression. Due to these approaches and other reasons/optimizations (see Emulation accuracy page): it's making Xenia more reliant on GPU performance instead of CPU (especially compared to RPCS3). Another reason for performance difference is Xenia utilizes very high-level emulation (HLE) approach for the CPU, while relying heavily on Low-Level Emulation (LLE) for the GPU. While it isn't nearly as compatible as RPCS3 is for PlayStation 3, impressive performance outshines RPCS3 due to RPCS3's extremely challenging SPU emulation resulting reasonably higher CPU demands. Due to the complexity of the system and PCs of the time lacking the needed performance, emulation was slow to develop for this console compared to previous generations, with Xenia being the only serious option since 2013 and developing steadily since then.Ĭomparisons Xenia Xenia is the leading hybrid approach Xbox 360 emulator that's made it the furthest. The Xbox 360 had a relatively strong modding scene (although compared to the Xbox it was hindered by the need to physically modify the console) and homebrew documentation of the console's GPU, file format, and various other APIs was performed early. The console's life saw the option of a motion-sensing camera called the Kinect. It had a triple-core PowerPC Xenon CPU that ran at 3.2 GHz with 512 MBs of RAM and an ATI Xenos GPU. The Xbox 360 is a seventh-generation console released by Microsoft on November 22, 2005, and retailed for $399. For other emulators that run on Xbox 360 hardware, see Emulators on Xbox 360.
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